• 26Oct

    Apple's iPhone OS App Store has something like 100,000 apps. Many of them are junk. Here are five I've been using regularly for long enough now to call them my Fave Five. (Yes, I own an iPhone - I had to buy one to review it. No, it's not my only phone. Yes, I'm a fanboy. No, I'm not a fanboy.)

    1. RunKeeper (Free) & RunKeeper Pro ($9.99) - Runkeeper.com

    rkpro

    RunKeeper Pro is my favorite iPhone app because it gets me off my duff, away from the screen, and doing something healthy. I've always hated running, or at least I had until I tried RK and RK Pro. The app uses iPhone's built-in GPS chip to track your outdoor activities, whether you're running, walking, skating, kayaking, or getting pushed around in a shopping cart. The free version works just fine, while the paid Pro version adds nifty features like programmable voiceover status updates that actually help motivate me to run five more minutes or another half mile or what have you.

    RK Pro is, dare I say, better than the Nike + system because it integrates with a website that shows Google Maps of your activities complete with time, speed, and elevation info. The maps are editable and the RunKeeper team is constantly improving both the apps and the website. Highly recommended for the iPhone-toting fitness buff - or anyone (like me) who needs a geeky toy to get them out into the fresh air.

    2. Remote (Free) - Apple.com

    If you're going to buy an iPhone, do yourself a favor and buy into the whole (arguably evil) Apple ecosystem. Apple's Remote app lets me control my iTunes-based music devices from my phone. Which means I can control my Apple TV from my iPhone. And sense my Apple TV is more or less an overpriced, dead-man-walking music server at this point, Remote has made my dream of a low-power, monitor-less, remote controllable music server true at last.

    Hey, I never said these had to be your fave five apps. I've always wanted a music server I could control from a handheld remote without the need for a computer. Now I've got one.  Woo-hoo!

    3. TweetDeck (Free) - Tweetdeck.com

    Odds are there's a better Twitter client for iPhone OS (like Tweetie 2, perhaps?) but so far I've been too stuck in my ways to find one. I tweet way, way, way too much - follow me @PhoneDog_Noah !!! - and so I'm constantly using TweetDeck while on the go. I like how the iPhone version replicates the column-based UI of the desktop app, and I like the myriad features available to power users. I'd write more, but I gotta go tweet ...

    4. FIFA 10 ($9.99) - EA Mobile

    FIFA 10 annoys the heck out of me because iPhone's touch-only controls are lousy when it comes to sports and action gaming. But EA Mobile did a good enough job on the game itself that I can't put it down. Between all of the teams, all of the modes, and the fact that the refs are totally biased against me and my perfectly legal slide tackle challenges, FIFA 10 makes footie on iPhone loads of fun. Even if the silly platform really needs a D-Pad and some buttons.

    5. The Weather Channel (Free) - weather.com

    Apple's weather app has proved more or less useless when it comes to forecasting the weather in Oakland, CA. Weather Bug has been a bit better. But TWC has been best of all. And I think it offers radar and videos, too, not that I ever get past the 36-hour forecast tab.

    There's also a $3.99 version called Weather Channel Max, but I'm not that into the weather. I mean I am that into the weather, just not into thinking about it via an iPhone app.


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  • 26Oct

    This weekend, I decided to take a trip away from the city and into the higher elevations for a weekend getaway.  I wanted to visit with my family, and while there, to check out the scenery that the region is known for around this time.  Though I brought my various personal wireless lines with me, my primary provider doesn't get service in the area.  Immediately realizing the opportunity for a real-life test, I charged the Verizon HTC Touch Pro2, intent on spending the weekend with it.

    Three days later, my verdict of using the device as my only form of communication?  From a software perspective, not as bad as I thought, and from a hardware stance, near perfect.  Windows Mobile has always seemed slightly "clunky" to me, and using it and re-acquainting myself for several days didn't change my tune (note: I've owned at least one device running every major OS to date, so I know Windows Mobile well).  Yes, as time goes on, shortcuts are remembered and it does get easier, but despite that, I found certain tasks to be cumbersome.

    The Verizon Touch Pro2 is my favorite variant of the popular phone, primarily because of the overall design.  Though it's slightly modified from the European look (which I've gone on record several times to say is my favorite), I find it to be the best combination between the five designs (European, Verizon, AT&T, Sprint, and T-Mobile).  The black faceplate looks good, and I think the battery cover is the most appealing of the bunch.  Of course, with any design variations, the "different strokes for different folks" rule applies, but I think it does a good job of bridging the gap between all demographics.  Had AT&T opted to keep the dedicated number pad, it would be a close call between the two versions, but I (like many I've spoken to) simply use it too much to not have it there.

    If I needed to purchase a Windows Mobile device, the Touch Pro2 would be my first choice.  In fairness, a lot of it is HTC's TouchFLO interface and how it has morphed into a great "skin" over Windows Mobile 6.1, but the hardware is another winning factor.  It offers a fantastic keyboard and a huge tilting touchscreen, complete with good battery life (I only charged the phone twice during the trip).  What could be better? 

    At the core, it's a well-built smartphone.  It feels like it can withstand day-to-day use, and still perform perfectly.  Perhaps most importantly, it breaks what I feel is the traditional Windows Mobile smartphone form factor - relatively boring candybar QWERTY devices (think Motorola Q here).  It's functional, and I would recommend it to many.  What's more, it's selling off of the shelves.  What additional proof do manufacturers need to see that these type of devices are in incredibly high demand?


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  • 26Oct
    Noah's full review of the MOTO CLIQ Android phone with MOTOBLUR. Part 1 of 2.


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  • 26Oct

    With several states having passed or in the process of approving legislation to ban text messaging while driving, the battle is just beginning to heat up.  While European countries are resorting to extreme measures to convey the message, America's approach is a bit different, and is being supported by Verizon Wireless.  Launching tonight, their "Don't Text and Drive" campaign aims to cut back on messaging while behind the wheel.

    Confused as to what your state laws are?  Don't worry.  Thanks to Adriana, they can be found at http://bit.ly/statelaws.

    The Quicktime version of the video can be found here, and Verizon's dedicated page is here.


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  • 26Oct
    Noah's full review of the MOTO CLIQ Android phone with MOTOBLUR. Part 1 of 2.


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  • 26Oct

    Sometimes, covering the drama of the mobile phone industry is like watching TV. Just as I hoped and prayed for Sam and Diane to finally couple up (followed by Ross and Rachel, and now Finn and Rachel), I am watching the Verizon–iPhone situation with anticipation, looking for any inkling that these crazy kids might finally get together.

    Many of you are saying, “No way.” Those “iDon’t/DroidDoes” ads were zingers, and Apple hasn’t historically been the forgiving type. But, as others of you have pointed out, this is business, and Verizon’s solid network rep and huge subscriber numbers make it a giant in the U.S. — one that the technology company couldn’t possibly ignore.

    What everyone knows — including Verizon itself — is that the decision rests solely on Cupertino’s shoulders.

    Despite the infamous campaign (which skewered the iPhone’s weak points), comments made today by Verizon CEO Ivan Seidenberg indicate that the mobile operator would easily do a 180 and embrace the iDon’t handset. During the company’s earnings call, he said that Verizon “obviously would be interested at any point in the future that they would be interested in having us as a partner.” He says the ball’s completely in Apple’s court.

    Well… yeah, okay, that’s pretty much true. But let’s not overlook the fact that Verizon has a long tradition of making device manufacturers jump through hoops and monkeying with (even crippling) features that compete with what the carrier offers. That would make it more than just a matter of Apple forgiving the ad attack — It would need to be willing to get a dose of its own medicine to make this relationship work. Or Verizon would have to back off a bit. Is either likely? With so much potential earnings at stake, that is a ridiculously tough call to make.

    But either way, if you believe the tech blogosphere, a CDMA version of iPhone is probably not in the cards. If it happens at all, it will probably land on Verizon’s developing LTE network.

    Imagine it — a 4G iPhone on Verizon’s 4G network. Man, never have I wanted a coupling to happen so badly.

    [via Engadget Mobile]

     


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  • 26Oct

    Not everyone wants a full-fledged cellular computing device, and for those just looking for a basic feature phone without resorting to the dry and boring, T-mobile’s announcement today may have just the thing.



    The carrier just announced its newest Sony Ericsson phone, the Equinox. Basically a rebranded T707 (as seen below in the hands of Maria Sharapova), the slick clamshell phone is geared for style-conscious fashion hounds. The quad-band 3G device features a 2.2-inch 262k-color QVGA (240 x 320 pixels) display and customizable lighting accents that can be set according to caller ID. There’s also a 3.2 MP camera with video recording, GPS, stereo Bluetooth, and FM radio.

    But the real head turner with the Equinox is the gesture control: Users can silence a call or snooze the alarm by waving their hand over the phone.

    You can get yours at Tmo starting October 28 for $50 with a new contract. (Hot tennis chick not included).


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  • 26Oct

    Thank you to all who participated in our logo contest!  To everyone that submitted a logo entry, I sincerely thank you.  Over the past few days, I've been going through your logos, and I was so impressed at your ideas.  The participation received in the logo contest is exactly what I can't wait to see on the new website!

    As challenging as it was, we had to narrow it down to eight logo entries for consideration as the official BBerryDog logo.  The winner will be announced shortly before the launch of BBerryDog.com, and the designer of the winning logo will get $250 via Paypal.  Let the voting begin!

    The poll closes on November 1st at 11:59 PM EST, so be sure to submit your vote before then!

    Update: After reviewing the poll, we realized that two logos were left out of the voting process.  As a result, eight logos are now available for consideration.  We apologize for the inconvenience!

    {Widget type="poll" id="2152239" name="Vote for the BBerryDog logo!"}


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  • 26Oct

    I reported on AT&T's third quarter earnings last week, and today, Verizon Wireless is up to bat.

    The company added 1.2 million subscribers in the third quarter, bringing the total number of wireless customers to 89.0 million.  While total churn was 1.49 percent, retail postpaid churn was 1.13 percent.  Total ARPU (average revenue per user) decreased 2.2 percent year-over-year to $51.04 while data ARPU increased to $15.59, up 17.2 percent year-over-year.  Revenues totaled $15.8 billion, an increase of 24.4 percent year-over-year.

    Verizon Wireless is a subsidiary of Verizon Communications, which reported a profit of 60 cents per share, down six cents from the third quarter of 2008.  Verizon added 198,000 new FIOS internet customers and 191,000 new FIOS TV customers, bringing the total number of subscribers to 3.3 million and 2.7 million, respectively.

    From the perspective of a "wireless junkie," the main numbers to remember here are the increase in subscribers, total number of wireless customers, and churn (I typically consider the retail postpaid churn as the more "legitimate" number).  If you're up for some more number crunching, the full earnings release can be found here.  All things considered, it was a good quarter for the company, and with the Motorola Droid, BlackBerry Storm 2, and the inevitable push of more "Verizon vs. AT&T" ads, I have a feeling that the fourth quarter will be fun to watch.


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  • 26Oct

    inPulse Smartwatch BlackBerry

    Remember the BlackBerry-themed watch that I reported on last week?  Looks like it's set and ready to go.  The inPulse Smartwatch for BlackBerry offers a 1.3-inch OLED display, Bluetooth 2.0, and a 150 mAh battery.  Acting as a supplement to your trusty 'Berry, it offers the ability to receive e-mails, SMS, calendar and alarm notifications, caller ID, and Twitter notifications from the watch display. 

    From the "FAQ" page of the website, here's some more concrete information:

    • Under "normal" use, the battery should last for about four days
    • The device can charge in 30 minutes (via micro-USB)
    • It isn't water resistant (it can withstand "mild splashes")
    • The device is read-only, meaning that you can't write messages on the watch, etc.
    • It supports any BlackBerry with OS 4.3 and up

    The inPulse smartwatch can be pre-ordered for $149.99, and will be shipping in February 2010.  Anyone jumping out of their seats for one?  If I'm reading correctly, you don't have to commit to buying it until the company provides a firm shipping date, so you're not out of $149 today.

    Source: IntoMobile


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