• 31Mar

    Overview

    What's Good: Sony Ericsson makes jump into Android territory; vibrant display; rounded curves make for a comfortable experience.

    What's Bad: Screen is very inconsistent; on-screen keyboard is terrible; laggy at times.

    Introduction

    First Symbian, then Windows Mobile, and now Android.  Bucking the trend of many manufacturers in today's market, Sony Ericsson has opted to work with several different operating systems (with the potential for more, according to recent comments made by the company's CEO) as opposed to narrowing it down to a particular focus.  As the company's first Android-powered device, will the unlocked (at the time of this review) XPERIA X10 be able to compete with carrier-supported Android devices such as the DROID, myTouch 3G, and the HTC EVO 4G (when it launches)?

    Design & Features



    The XPERIA X10 is quite clean when it comes to exterior buttons.  The top of the unit contains the power button, 3.5mm headphone jack, and microUSB charging port, while the right side of the unit contains the volume rocker and camera shortcut key.  The front of the device offers a menu button, home button, and back button.  Overall, the design of the X10 is very nice, though I wish the exterior offered less plastic and more metal.



    Coming in at 4.69 inches long by 2.48 inches wide by 0.51 inch thick, the device weighs 4.76 ounces, making it thin and easy to fit in a pocket or purse.  The X10 offers a 4.0-inch screen with 480 x 854 pixels and 65,536 colors (which I'm told is a limitation of Android 1.6), and I find it to be the perfect balance between the 3.2-3.7-inch market, and the 4.3-inch screens found on the HTC EVO 4G and the HD2.  It's big enough, but not overwhelming.  Despite the large screen, the X10 is still relatively thin, and feels great in the hand.  When conducting a long phone call, I found the unit to be quite comfortable against my ear.

    Usability & Performance



    The XPERIA X10 ships with Android 1.6 (Donut), and while I found myself missing Android 2.1, the inclusion of Timescape, Mediascape, and Sony Ericsson's custom UI helped to mask it most of the time.  That being said, notable features that I use in 2.1 on a regular basis are missing - the ability to add multiple Gmail accounts, pinch-to-zoom functionality, and voice-to-text, just to name a few.  No official word on it just yet, but rumor has it that the unit will be upgradeable to 2.1 at some point (Sony Ericsson has committed to updating the phone on a regular basis).

    Despite the 1 GHz Snapdragon processor, the XPERIA X10 was laggy and unresponsive at times.  While operating in Timescape and Mediascape (the places where one would think lag would be present), the device performed flawlessly.  When attempting to open programs, unlock the screen, or perform basic tasks in the menu, I often found it to be laggy and inconsistent.  Additionally, the scrolling itself was erratic - I found that there were times where one scroll did the trick, and other times where it required a few before it recognized the gesture.  It's not a deal breaker, but could prove to be annoying after extended use.  It's important to note that the software running on our review unit is pre-production software, so things could change by launch time.



    The X10 ships with the Android keyboard, and Sony Ericsson's "standard keyboard."  After five minutes of using Sony Ericsson's "standard" option, I had to revert back to the Android keyboard due to strange gesture problems.  At times, typing would be decent, and other times, it was quirky and would miss letters.  For those that frequently message, it's quite the challenge to use. I'm hoping it's either something that can be fixed with future updates, or that there are alternative on-screen keyboards in the marketplace.



    The XPERIA X10 ships with an 8.1-megapixel camera with autofocus and flash, and in my testing, picture quality was outstanding.  The camera performed well in most situations I was able to throw at it, and video quality was very good as well.  Editing options include several "capturing modes" (normal, scene recognition, smile detection, and touch capture), a number of resolutions (8MP, 6MP, 2MP, and low 2MP), a variety of different scenes (normal, portrait, landscape, night scene, night portrait, beach and snow, sports, party, and document), and various focus modes (single autofocus, multi autofocus, macro, face detection, and infinity).  Sony Ericsson has always prided itself in high-quality device cameras, and the XPERIA X10 doesn't disappoint.



    The unlocked device was tested in the Las Vegas and Charlotte areas using AT&T, and call quality was decent.  Callers were able to hear me well, though I had a bit of background static on my end and an occasional dropped call.  When visiting a known AT&T trouble spot in the Charlotte metropolitan area, I had trouble initiating calls.  When testing the speakerphone in a noisy coffee shop, I was able to hear my callers without a problem.  Though they said that they could hear the espresso machines in the background, it didn't prevent us from having a conversation.  I successfully paired my Plantronics Voyager Pro Bluetooth headset to the device without a problem, and callers said that I sounded equally clear.  The only issue I encountered was the earpiece; it seemed a bit lower than other handsets on the market, even at the highest volume.

    The XPERIA X10 offers 3G HSPA connectivity (on AT&T's bands in the US), so browsing speeds were very quick. The full CNN webpage loaded in about 18 seconds, and the PhoneDog homepage loaded in 29 seconds. Other data-intensive tasks such as Google Maps, the Android Market, Google Talk, and Timescape worked well.

    Estimated talk time is about 10 hours with 3G connectivity, and about 17 days of standby time.  Like other smartphones on the market, the battery life on the X10 isn't going to last that long, particularly during regular day-to-day use.  With moderate to heavy use including calling, text messaging, browsing the internet, and use of Google Maps, I was able to get about a day and a half out of it before it powered down.  It's no featurephone, but given the abilities of the device, I found the battery life to be acceptable.  For the individual that is away from the office on a regular basis, I'd recommend an extra battery or car charger.

    Conclusion



    The XPERIA X10 has a few quirks and issues that could prove frustrating to experienced smartphone users.  That being said, most of the problems I encountered could be fixed with software updates, and since Sony Ericsson has committed to providing updates on an ongoing basis, we could see them resolved over time.  At any rate, the X10 is going to be one of those love or hate devices.  I hope to see the XPERIA X10 land on a US carrier at some point in the near future, as I think it would make a great addition to any carrier's Android lineup.


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  • 31Mar

    After being deprived of some key smartphone functionality for so long, it looks like some seriously welcome relief is set to drop this summer via iPhone 4.0. Sourcing “people familiar with Apple's plans,” Apple Insider reports that third-party apps will be allowed to run in the background. Actually it already posted earlier this month that this was coming, but didn’t have specifics on how it would be handled — until now.

    “…iPhone [4.0] OS will deliver new support for running multiple concurrent third party apps, and allow users to switch between them using a windows management mechanism similar to one made popular on the company's Mac OS X operating system.” The mechanism mentioned here is  is called Exposé.

    On Mac OS X, when users activate Exposé by keypress or navigating the mouse to a hot corner, they can move between applications by selecting thumbnails of the programs’ content. This is fast and easy, and makes multitasking a visually appealing experience. The adaptation for the iPhone reportedly uses app icons instead of thumbnail images of application contents.

    Interestingly, WebOS’ card-style multitasking seems to resemble Exposé more closely than this solution. (The cards appear as snapshots of the app’s current state, though users do swipe through a line of cards, instead of seeing them all on one screen, like Exposé.) As for why Cupertino chose static icons, it’s possible it was the simplest and least resource-intensive option.

    Apple’s big problem with allowing third-party apps to run in the background has had to do with resource consumption. Though jailbroken multitasking shows us that the hardware can handle it, the company’s made it clear that battery life and handset performance were still major concerns. (Android and WinMo get around this by letting users manually kill certain intensive programs.)  Now it seems Apple’s figured out how to work around those issues. Not sure what else is going under the hood that could be optimizing things, although I’m suddenly reminded of the rumor that the highly efficient A4 chip might be going into the iPhone 4G. That’s interesting. (And as a side note, if iPhone’s getting multitasking, wouldn’t that then mean the iPad’s getting it too? That’s even more interesting.)

    To keep with Apple’s “just works” ethos, the app-switching was going to have to be easy and smooth. And it looks like it will be: A combination of key presses — probably two taps of the home key — to activate the interface, and the user would see icons representing all currently running apps and be able to select/switch between them. Choosing one shuts down Exposé and calls up the chosen app.

    I might’ve slightly preferred a Coverflow-style interface over Exposé, but that’s picking nits at this point. Multitasking is so way, way overdue on this platform, I’ll take it however I can get it.

    On a positive note though, I’ll reference something my friend Marin, over at IntoMobile, said: It may seem like forever for certain ubiquitous smartphone features to show up on the iPhone (uh, how long did MMS or copy/paste take?), but when they do arrive, the experience tends to be easy and sufficiently bug-free. He notes that the system-wide copy/paste function on the iPhone is one of the best implementations on any platform. I agree. If this is anything close to the elegance of that long-delayed, but ultimately well-designed feature, then we’re in for a treat. Finally.

    In addition to multitasking, peeks at the pre-release builds of the OS also included references to a universal inbox and the direct access to favorite contacts from the homescreen.

    So if the iPhone OS gets all these new much-desired features, and even half the hardware rumors pan out, would it be enough to tempt you? If not, what else would you want to see? Seriously, if there's any buzz making the rounds that touches on those things, we'll bring it to you. So hit us up in the comments and let us know.

    Via: IntoMobile, AppleInsider

     

    For more on this item and other iPhone/iPod Touch/iPad-related news, hit up Today's iPhone.


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  • 31Mar

     

    Three hundred and fifty bucks is a lot of cheese for a pair of earphones. But these Klipsch Image X10i thingies, they rock. Be forewarned: There's no point in shelling out $349 on headphones if you're not listening to high quality source material. So if terms like "lossless format" and "high bitrate compression" are foreign to you, pass up the X10i in favor of a quality, lower-priced headset like Klipsch's own $99 Image S4i. Not only will standard quality mp3 files not justify the X10i's price tag, but in Kipsch's own words, these premium earphones may actually make your low-quality music sound worse:

    If you rip your digital music files using a poor compression format and low bit rate, this high-resolution Klipsch headset will uncover all the flaws in your content.

    Kudos to Klipsch for being up front about it. If you're not into high quality digital music, there's no reason for you to consider spending $350 on a headset. But if you are, man you're in for a treat. The X10i performed like a champ for me, and I actually found it to yield a better combination of comfort and noise isolation than my previous favorite in-ear headset, the Etymotic hf2

    Klipsch's design is dead-simple and wonderfully light and comfortable in its minimalism. Unlike other canalphones that actually require inserting a plastic eartip into the outer ear canal for maximum performance, the X10i worked great for me using the single-flanged silicon plug eartip. The tips don't actually penetrate the ear canal at all, but rather sit in the ear like standard earbuds - the difference being that Klipsch's squishy silicon eartips fill the outer ear, effectively sealing your music in and unwanted sounds out. While most canalphones - X10i included - come with both single- and double-flanged eartips, the latter designed to fit inside the inner ear canal, these are the first set I've tried that worked best for me using the single-flanges. Again, that's all just to say that I got great sound and noise isolation without jamming anything into my ear. And while I'm used to jamming canalphones into my ears (it's perfectly safe if you're using quality 'phones), I found that the X10i design was easier and more comfortable to use for longer periods of time without sacrificing any audio quality. I also found them much more to my liking than the slightly different design of the those Image S4i I mentioned earlier. In other words: The X10i's fit is awesome.

    Speaking of awesome, so long as you've got properly high-quality source material, the X10i sound terrific. These are about as good as in-ear earphones are going to get until you jump out of consumer-grade territory and start dealing with custom ear molds and four-figure price tags. You won't get thumping bass from the X10i, but that's not the point. The point is accurate reproduction of audio across the entire spectrum, and these 'phones make that point with authority. A trained audiophile could probably make the case that the X10i lack a bit of midrange clarity, but I could be wrong there. I basically just enjoyed myself while listening to rock, electronica, jazz, funk, and everything in between with these puppies discreetly tucked into my ears. So long as I made sure to skip the low-quality files, that is.

    The X10i also feature an inline mic and remote control that's "Made for iPhone" certified. Three buttons on the remote control play/pause and previous/next track, and can be used to accept and hang-up on calls. Full mic/remote functionality is limited to iPhone 3GS users, though I got spotty/random/totally unreliable response here and there with a few BlackBerry and Android phones. X10i's cable is 48" long and affixed with a straight 1/8" jack at the end. The cable is noticeably thin and a bit more susceptible to tangles than other headphone cables, but it's not really anything to worry about.

    X10i's microphone was slightly disappointing, but fine overall. I'm not a huge fan of the microphone's placement, as it hangs down at the base of my neck during use. I find I have better luck with mics placed along the cable of one earphone or the other, as they hang higher and off to the side during use. Also, for as high quality as the earphones are, the microphone seemed to be a step down. It was fine, but lacked the wind- and background noise-cancellation performance of a few other headsets I've tried recently. Still, X10i performed pretty well during calls, and an included shirt clip can be used to move the mic' to a more preferred position during use. The headset also comes with a handy carrying case and 1/4" and airplane adapters.

    All in all, the Klipsch Image X10i is arguably the best earphone-style headset available for iPhone users. $349 is a lot of money for a pair of earphones, they're only fully functional with iPhone 3GS, and if you're not listening to high-quality audio files there's no point at all in using the X10i. But for the discerning listener who already has a 3GS loaded with lossless music files, these babies are as close to audio nirvana as I've yet experienced. Lightweight, comfortable, and capable of solid audio reproduction and noise isolation - the Klipsch Image X10i are champs.

     


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  • 31Mar

    BlackBerry Pearl 9105

    I'll admit that this rumor perplexes me a bit, given RIM's history with SureType.  According to tips sent to BGR, RIM will launch a Pearl 9105 with a T9 keypad.  Yep, you heard right - T9.  That's not to say that there won't be a 9110 with SureType, but a recently leaked 9100 OS lends credence to support for the 9105 model.  It could make sense, as RIM hasn't used the "5" designation in some time (lately, they've been going up by the 10's - 8100, 8110, 8120, etc.).

    Very interesting indeed, as "featurephone" comes to mind when I hear T9, and that's not a thought that I envision RIM wanting me to have.  The rumor (and it's a rumor in every sense of the word) has the T9-equipped 9105 landing in Europe this May or June, so we'll find out then.

    What do you think?  Love it?  Hate it?

    Via BGR


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  • 31Mar

    iPhone 3GS

    Looks like it's time for yet another episode of When Apple Fights Back.  As a step in the fight against jailbroken iPhones, it appears that Apple's iTunes 9.1 update disables iTunes syncing with jailbroken units.

    According to MobileCrunch, issues are also surfacing with "'tethered' jailbreaks," which refers to jailbroken iPhones that have to be connected to the computer each time the device is powered on.  Reports are scattered, with some claiming to have issues, and others experiencing no sync issues whatsoever.  What's more, iPhone hacker ih8snow claims that the blackra1n issues are limited to Windows - in other words, those using OS X to sync their iPhones shouldn't be having issues.

    With all of that said, I turn the floor over to you.  Did the update keep your iPhone syncing intact?  Are you having issues?  Sound off below!

    Via MobileCrunch


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  • 31Mar

    AT&T appears to be taking the network complaints to heart, as they're continuing the push to improve network conditions, particularly in densely populated areas.  According to a story by The Wall Street Journal, AT&T worked with Apple in 2009 to re-define how the iPhone connected to the carrier's network.  Thanks to the meetings between the two, the iPhone now uses fewer resources when seeking cell sites and checking for text messages.

    With yesterday's WSJ story regarding Verizon Wireless getting a version of the iPhone, it's understandable that AT&T wants to improve network conditions to prevent a wave of cancellations.  To that end, they're spending $2 billion more on network enhancements this year than they did last year (2009), and continue to add and enhance cell sites as part of a 100-day improvement plan.

    Despite the improvements, it appears that the battle of the networks will be in full swing this summer.  Will iPhone fans stay on AT&T, or migrate to Verizon?

    Via PhoneScoop, Engadget, WSJ


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  • 31Mar

    Do you want to learn some pro-tips on using your Nokia E72?  Then take a look through this list to see which will help you streamline your operation of this excellent business phone:

    • Press and hold the Space bar to turn on the camera flash, ready to use as a torch.
    • To switch between running applications, press and hold the Home key.
    • If you want to close one of those applications, select it and press Backspace.
    • Place a phone call on hold by pressing Call, then return to it by pressing Call again.
    • When using a Wi-Fi connection, you may need the device’s MAC address.  If so, then type *#62209526# on the home screen to find it.
    • A similar shortcut is used to find your E72’s Bluetooth address.  Type *#2820# on the homescreen to find out.
    • Do you want to be able to quickly start the phone’s web browser?  Just press and hold 0 (zero) while on the homescreen.
    • Want to activate call muting when you turn the phone over?  Go to Menu, Control Panel, Settings, General, Sensors and finally, Turning Control to do so.
    • Quickly activate Bluetooth by pressing and holding the Sym button.
    • Your E72 has a digital compass built-in.  To use it, start the GPS and press Options, Tools and Turn Compass On.

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  • 31Mar

    Samsung Galaxy S Pro

    The Samsung Galaxy S, unveiled at CTIA 2010 last week, is a feature-packed smartphone with a 4.0-inch WVGA Super AMOLED display, 1 GHz processor, Android 2.1, HD video capabilities, and an incredibly thin form factor.  Despite the impressive list of specifications, not everyone prefers a touchscreen-only device, and rumor has it Samsung will be manufacturing a "Pro" version as a result.  Specs-wise, the Galaxy S Pro (if it does in fact exist) is said to be virtually identical to the regular version, with the exception of a QWERTY keyboard.

    I don't know about you, but I'll always prefer a physical QWERTY to an on-screen option, so the Galaxy S Pro would be my preferred device.  What say you?  Galaxy S, or Galaxy S Pro?

    Via BGR


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  • 31Mar

    Sprint program

    As a first in the wireless industry, Sprint has announced the "Sprint Free Guarantee."  Through the program, customers are given the ability to test Sprint's service without paying any fees.  According to the news release, if the customer isn't completely satisfied with Sprint's services, they can return their device within the first 30 days and receive full credit for the activation fees, restocking fees, early termination fees, monthly recurring charges, taxes, and fees.

    "When Dan Hesse came to Sprint, he committed to changing Sprint and the wireless industry for the better. This guarantee is a strong statement about our confidence in the improvements we have made in our network, customer experience, rate plans and handset line-up," said Bob H. Johnson, president, Consumer, Sprint.  The campaign will feature a television ad with Sprint CEO Dan Hesse touting the advantage over other carriers. 

    The Sprint press release can be found here.  While many are pegging this as "the" official announcement for tomorrow, I don't think that Sprint's new "Sprint Free Guarantee" is tomorrow's big news.  From my experience in wireless, these type of contract-related announcements almost always encompass price plan changes.  At any rate, we'll find out tomorrow. 

     


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  • 31Mar

    V CAST App Store

    I like the BlackBerry App World, but it's always nice to see some friendly competition, right?  Talked about since last summer, Verizon Wireless has finally launched their V CAST Apps store on the BlackBerry Storm2.  The store will initially be offered on the carrier's BlackBerry smartphones, with additional platform support to come as time progresses.  The app store isn't replacing the App World; rather, the two are going to co-exist.

    Verizon plans to share 70 percent of revenues with developers and will allow for access to the carrier billing platform, so applications can be charged directly to the wireless bill.  Sounds like a deal to me.  The only question that remains: Will Verizon's app store gain marketshare in an already crowded market?

    Via Engadget Mobile


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