
I was going to write about something else this week, but then I read Noah’s article about the fact that the average consumer doesn’t know what “Android” means and really doesn’t care. It’s “Droids” that rule, right? Well, sort of.
As most of the faithful readers of this site know, all Android devices are NOT created equal. My personal opinion is that I don’t think manufacturers should create and market as many low and even so-called “midrange” Android devices as I see because I think it cheapens the consumer mind-set about the Android operating system, and by extension the Android “brand.” As much as most of the Android fanboy crowd hates to recognize the existence of, let alone the dominant mind and market-share of, competitor’s offerings, the Android operating system has to compete with the likes of Apple, Research in Motion, and Microsoft’s smartphones. With each of those companies focused on the continued development and modernization of their software, they have also taken complete control over the development and manufacture of their hardware.
While we do not yet know exactly what RIM’s Blackberry 6 and Microsoft’s Windows Phone 7 software platforms will look like, we have a pretty good idea what their hardware requirements will be. Additionally there has been quite a bit of commentary about possible hardware limitations for upcoming iterations of Google’s Android operating system, but nothing concrete has been released on that front. We know that screen size, processor speed and ram size are very important elements in the overall user experience of one of these devices.
When it comes to these specs, the average consumer’s (i.e. not necessarily those who are reading this article) eyes are likely going to start to glaze over. In fact, many of the more technical specs are not even disclosed to the consumer in the point-of-purchase materials available to consumers in retail stores. The consumer is left to rely on the often-times marginally informed sales associate who is more interested in adding another activation to the sales commission sheet than making sure the consumer gets a device that will best serve them for the duration of their contract. I think many of us have had that moment where we realize we are more educated about these devices than the sales associate, right?
I would like to see Google take a bit more control over the marketing and consumer education materials of Android the “brand.” I’m not delusional enough to think I’ve got any better ideas than Verizon with the “Droid” branding scheme, which has by all accounts been a wild success. I’m thinking more in terms of educating consumers about what they are going to be using. I read one comment by a reader on this site that a Verizon rep attempted to market a LG Ally as a more powerful device than the Motorola Droid, and I’m sure some people are getting hood-winked into purchasing lower-end devices due to the current unavailability of the Droid Incredible and the Droid X. Stories like this make me cringe a little. There has to be a better way to educate non-technically minded consumers about what they are spending their hard-earned money on.
My idea comes from the many other products I’ve purchased that have had attached to them a “good, better, or best” classification based on the individual product’s capabilities relative to other products within the same brand and/or product line. I’m not sure where the lines should be drawn, but I have to imagine there could be an objective set hardware and software specifications that could determine the category in which each device would belong. I think Google would have to set and enforce the device category classifications and enforce them as a part of a more unified brand standard, otherwise manufacturers would have an incentive to fluff up a device’s capabilities in order to increase it’s sales. To be included in the “best” category, manufacturers should be required to both meet Google’s hardware requirements, but they would also be required to commit to supporting all software upgrades pushed out by Google during the two-year period following the initial release of the device. Device manufacturers would obviously price the hardware in each category accordingly, but consumers would at least have the opportunity to better understand what they are spending their money on and just what kind of mileage that “free” phone will get them.
While there are obvious disadvantages to a system like this from a manufacturer and marketing standpoint, I can see nothing but advantages for both wireless carriers and average consumers. Now, I obviously haven’t exhaustively thought a system like this through, so I’m sure there are limiting factors that I haven’t considered, but my goal is to try to build on some of my prior commentary as well as commentary from the other great editors on this site and the many other great Android sites out there. As I’ve said before, if we don’t start the dialogue about these things, its highly possible that no-one else will either.
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21JulBecome a PhoneDog Fan on Facebook and don't forget to "Spin to Win!" today Know something we don't? E-mail us or post it in our forums
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21Jul

Windows Phone 7 is certainly a highly anticipated OS, and if you want to guarantee yourself a great WP7 handset, the process is simple: apply at Microsoft. Mary Jo Foley, a Microsoft employee, recently tweeted that the company will be handing out WP7 devices to each and every single one of its over 90,000 workers. It's not clear what device the employees will be given, but a free handset is difficult to pass up no matter what it is, especially if it's running the shiny new Windows Phone 7 OS.
This seems like a great move for the company for multiple reasons. Sure, it gives them some good press and makes their workers happy, but there are some other advantages to the move. No matter how hard Microsoft works, there will almost assuredly be a few bugs in Windows Phone 7 when its released, and what better way to test the OS than to get it in the hands of over 90,000 people that can easily report any problems? The employees will also be downloading apps and giving developers a boost in the process, meaning WP7 will be more attractive to devs of other platforms. Overall, the move seems like a definite win for Microsoft and its employees. So, who's going to be filling out a Microsoft job application in the near future?
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21Jul

Sure, Verizon and Motorola acknowledged the screen issues that some DROID Xs were experiencing. One problem they haven't publicly addressed, however, is the WiFi connectivity problem that is plaguing some devices. Affected users are reporting that their DROID Xs have even trouble connecting to a WiFi hotspot and, when a connection is finally established, there is poor performance on the device. Nothing about a fix has been heard from either Verizon or Motorola, but users are saying that changing the WiFi encryption from AES to TKIP or changing your router from 802.11n to 802.11g will alleviate the problem.
Considering how quickly Verizon and Motorola have pushed out updates for the DROID X, I wouldn't be surprised to see a fix from them in the near future. In the mean time, it's worth trying out one of the above fixes to see if they solve your WiFi woes. Have any of you had WiFi connectivity problems with your DROID X?
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21Jul

Prepaid is often a great choice for many people when it comes to mobile, especially when it comes to data. Some users only need to use a data stick once in a while and most carriers offer some sort of prepaid data options, although the plan options can sometimes be sparse. According to Engadget, that may soon change for Verizon prepaid data customers, as the carrier will reportedly be soon adding a 5 GB option to its current prepaid data lineup. The plan will launch August 23rd and will cost $80, which may be a tough pill to swallow for some. That's the price you have to pay, though, if you want lots of gigabytes on the go.
Speaking of mobile data, what better way to launch a new prepaid data plan than to release a new mobile hotspot device at the same time? The FiveSpot, which we reported on yesterday, is also going to launch in late August, says Engadget, although the exact date is still up in the air. The FiveSpot will also be replacing the the beloved MiFi when it launches, so if you were planning on picking up a MiFi and don't need international data, you'd do well to grab one soon.
While an $80 charge for 5 GB of data may seem outrageous to some, it's definitely a good option for those of us who hate to be locked into any sort of contract, especially for a data stick that won't be seeing any kind of frequent use. As for the FiveSpot, I'm sure there are plenty data users out there who are excited for the device. The ability to use Verizon's network in the U.S. and then take the same device when traveling abroad is certainly an attractive opportunity. So, are any of you jetsetting data lovers going to pick up the FiveSpot when it hits?
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21Jul
Conclusion
Most of what works on the iPhone 4 does so unbelievably well. The user experience is amazing, from the quality of the screen and the speed and responsiveness of the handset performance, to the camera features and outstanding battery life. I am one of the lucky users who hasn’t experienced a lot of software problems (except when I first got my phone, which was resolved when I restored it as a new handset. Since then, I’ve had no big software issues). Over the past three weeks, I found that re-learning a different hand grip was a small compromise to make in order to enjoy everything else that comes with this device.
But, and this is important, let me restate that I’m one of the lucky ones. I know a lot of people who are pulling their hair out over this phone. There have been proximity fails — with face presses hanging up on people or dialing other numbers mid-call — as well as other OS glitches, in addition to the reception problems. Some have suffered some or all of these issues, while others haven’t at all.
And that’s the big dilemma with this phone: It’s not even the fact that there are problems, but that no two users have the same list of glitches. So I can’t even tell would-be owners which issues to brace themselves for. The experiences are even varied among the professional reviewers — some of whom proclaim the iPhone 4 one of the best smartphones on the market, while others caution people to stay away. Several sites have covered the signal loss ad nauseum, even though others can’t even reproduce the glitch.
In the intro, I said I wouldn’t go into the merits of Apple’s behavior, but I'm changing my mind now for one particular point: Thanks to Apple’s PR flop these past three weeks, whatever confidence consumers had that the company would fix problems like these has been shaken. Steve Jobs never actually promised Apple would fix the antenna issue. He said other phones have this problem; he admitted that the iPhone 4 dropped slightly more calls than the 3GS; and then he announced free cases would be doled out.
As for the proximity issue, he promised that it would be addressed in the next software update. Thing is, so many people have had problems with the past two updates (iOS 4, then 4.0.1), it’s hard to put any faith into this being a seamless experience. The ability to successfully make calls, without hanging up or muting people, is a pretty essential function of any handset.
After all, you just can’t take the “phone” part out of “smartphone” and call it a winner.
If you’re considering the iPhone 4, then you may want to wait for more tests to surface showing the impact of cases on the antenna issue, as well as how the proximity and other software issues pan out first. Otherwise, cross your fingers that you're one of the lucky ones.As great as I think this device is — and when it works, it is sublime — I cannot recommend it in its current state. There is way too much uncertainty here. And let’s face it: When it comes to the iPhone, most people choose it for its simplicity and ease of use, right? For too many people, that is precisely what’s been taken away.
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21Jul
Usability & Performance
First off, battery life is very good, particularly when compared to its predecessor (the 3GS, which I often had to charge at least once, sometimes twice, per day). But depending on usage, my iPhone 4 can last into the next day, which is a huge boon for people who don’t fancy adding chargers and portable power packs to their baggage. I’ve had almost seven hours of talk time on this, but only 4.5 on the 3GS before the “20% battery left” nagging starts.
There are two reasons for the enhanced longevity: The larger, higher capacity battery and the A4 processor chip. The iPhone 4 has the same chip as the iPad, which has already been glorified for its battery life. What Apple’s proprietary processor also brings to the party is a faster speed and performance boost, which is reportedly on par with other 1Ghz smartphones, like Snapdragon-equipped devices. In my case, I definitely found this to be true. The i4 also packs more RAM, at 512MB, which further enhances speed and performance.The iPhone 4 supports 720p H.264 videos and JPEG vid playback. That’s a big bump, considering the 3GS can only handle 640x480. (Note that MPEG-4 vids, however, are still capped at 640x480.) This means HD flicks can play on the iPhone 4, and the detail is noticeable on this screen. You can also play unconverted AVI-formatted M-JPEG HD videos from certain cameras (like newer Nikons), though not all HD vids will work without converting them. But even this isn’t too big of a deal, since there are free and paid converter tools that make easy work of this. (In fact, using one called Handbrake, I converted a vid, imported it to iTunes and now subject my poor friends to watching my vacation video on my iPhone.)
As for streaming video, it starts quickly and runs without hiccups or even much buffering when I’m in a strong 3G area. In all honesty, though, the YouTube app over 3G has always looked pretty nasty on every iPhone, even worse than low-res, and it’s no exception on the iPhone 4. This was done on purpose, probably to spare the data bandwidth. But this isn’t a hardware limitation. The device is more than capable of playing streamed video beautifully. Over Wifi, it defaults to HD vid, and offers stunning resolution. (Side note: YouTube now has a mobile web version using HTML 5 that allows direct streaming from the site. Using this, vids run both via 3G and Wifi in HD — making it well worth ditching that built-in YT app, IMO.)
To give you an idea, I took some screen captures of the "Moon" cinema trailer, starring Sam Rockwell, as it streams on iPhone 4 via 3G. Top to bottom: YouTube app, YouTube's mobile site (standard res) and YouTube's mobile site ("HQ" version).
Above, YouTube app over 3G: About as clear as Lindsay Lohan's blood alcohol level after a party... Ick. Below, YouTube mobile site, streaming a standard def vid over 3G: Better, but not terrific. But the bottom one? ...
Bottom, YouTube mobile site streaming HQ quality vid over 3G: This is glorious!
I'm going to talk about Wifi for a moment. In short, most hotspots and home routers these days broadcast in 802.11 B/G. 802.11 N is the next generation up, and most of the industry is/will be moving toward it. This means any handset that supports it — including the iPhone 4, Droid X and the Evo — will give you better wireless internet performance for a longer period of ownership. And these are all still compatible with B/G, so you can connect with most hotspots and home routers now, and will be set up for faster internet as it becomes more standard. (One note though: If you have a dual-band router at home, you’ll want to note that the iPhone 4 works on the lower 2.4 GHz frequency, not the 5.0 GHz band.) Over 802.11 B/G, the iPhone 4 still offers faster performance for internet surfing via Safari, compared to the 3GS, with zippy app downloads and vid/music streaming.
The iPhone 4 also now supports HSUPA, or high-speed uplink packet access. This boosts theoretical maximum upload speeds to 5.8 Mbits/second, which is much faster than every other iPhone model to date. Presumaly, it should make a difference when doing things like sending/sharing large image files and vids, as it can send them faster over the cellular network. (AT&T however has had some software problems with HSUPA lately, which actually slowed upload speeds down quite a bit, but the carrier announced it's working on a fix.)
Speaking of connection, that brings me to the final major topic area: Reception issues. By now, you’ve surely heard about the infamous signal glitches that result from hands interfering with the external antenna. Apple just had a whole press conference on the matter. The result? The company is offering free iPhone 4 cases to appease customers.
In my usage of the phone, I also experienced dropped calls occasionally — perhaps once a day in my own apartment. (I live in New England, in an okay pocket of coverage in a generally unspectacular reception area.) This is isn’t exorbitant, considering how often I’m on the phone, but it’s enough to be annoying. I’ve taken to holding my phone at the upper sides or putting it down and using an earbud. This seems to do the trick most of the time. And yes, I downloaded software 4.0.1, and still need to do this. That update was only intended to make the signal bars more accurate and easily detectable, not fix the signal issue.
When I do have decent reception, voice quality is clear, without noise or echo. The clarity was good even on calls placed over speakerphone. And on Bluetooth, it felt like the person was right there beside me.
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21Jul
Features
Apple made a big deal of FaceTime vid chat at WWDC, and I have to say — it does feel like the future of communication. No, Apple’s not the first to come up with vid chat, but I can see how this might make usage more widespread. It’s not unrealistic to think that the iPhone 4 may eventually do for vid chat what the original iPhone did for application stores and touchscreen smartphones, but only time will tell.
As it stands, the FaceTime feature works pretty well. It can use either front or back cameras, and
allows users to start a standard phone call and hit a button to continue it as a vid chat. It’s not a perfect feature, though: The VGA video sometimes seemed slightly slow sometimes and even froze one or twice (and I’m not a heavy user). But as a first release, it was still impressive and very easy to use.
The big thing about FaceTime is that it only works via Wifi for now and only with other iPhone 4 users. So it's a bit limited, but interestingly, apps like Fring have already started to make use of that forward-facing camera to expand communication possibilities. (Even though Skype blocked Fring, the app still allows for vid chat via 3G and Wifi, with any other Fring users.) Apple made the technology free and available to developers, so look for more third parties to jump in and put the front cam to good use.
The rear camera, at 5MP, may seem measly compared to 8MP cameras on behemoths like the HTC Evo 4G. But let’s be realistic for a second: If you’re not planning to shoot and print poster-sized prints of your phone pics, this may not be an issue. The real question is, how good is the camera quality? Do the photos offer decent detail, and lights and darks? Toward that end, this iPhone also features an enlarged optical sensor, as well as an LED flash to help with night-time photography. The flash works as well as any you'd expect on a phone camera and can remain on, for use with the video camera or as a flashlight.
During the day, shots taken yielded vibrant colors and very decent whites and blacks. As for detail, the autofocus does a great job, and the zoom slider works as expected. (Digital zoom is better than nothing, but as with any other camera, 5x digital zoom is overkill, given what it does — which is magnify a view via software, not an optical lens. As such, there’s no extra detail, so at the 5th zoom level, the image is so blurry or jagged, it seems almost pointless. This is a general gripe though, and a universal limitation. I only point it out here to inform potential buyers not to expect too much.)
Overall, the single best thing I found with this camera is the shutter speed. Too often, my phone is the only camera I have with me, and I miss photo opportunities because of how long it takes a handset to snap the picture. The iPhone 4’s shutter speed is fast, which means I’ve managed to catch more on the fly than I ever did before.
In an aviary at the San Diego Zoo, a little friend came up and said hello. And below, I got a whale of a pic on a New England boat. I would’ve totally missed these shots with my old phone.

HD video recording on smartphones has really taken off in the industry, as more devices like the iPhone 4, HTC Evo 4G and the Samsung Vibrant cater to the YouTube generation of amateur Scorceses. On the iPhone 4, HD video recording (at 720p) works very well and is easy to use, with tap-to-focus that works prior to and even in the middle of a shoot. Colors were rich, with good detail, especially in sunlight. Many of my friends didn’t even realize that some of my vids were shot on a phone instead of a full camcorder.
The LED flash works in vid capture mode, which is also nice touch. The flash and the microphone, however, had a rather limited range, so for maximum quality, subjects needed to be well-lit and loud, or within a few feet of the phone. But this is pretty typical of smartphone camcorders.
As for the 3.5-inch screen, if you’re wondering if the Retina Display meets the hype, then let me fill you in. In my opinion, it absolutely does. In fact, at 960×640 res and 326 ppi, it is perhaps the best screen I’ve ever seen on a smartphone, AMOLED or otherwise. Colors are bright, crisp, and viewable in daylight. Fonts render beautifully, with no jagged edges or pixelation. And apps optimized for the iPhone 4 have glorious visuals. And yes, all of this was definitely visible to the naked eye.
For someone like me, who is prone to headaches, the crisper text and detailed graphics means I won’t have to pop Advil as often. Frankly, this more than anything else is what’s keeping me from reverting back to my 3GS.
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21Jul
Design
First off, the typical Apple stuff comes in the box: earbuds, a USB sync/charge cable, an AC adapter, and an instruction manual. It would’ve been nice to have a dock, but the iPhone hasn’t come with one since the first model, so no surprise there. (And it turns out that the first-gen iPhone’s dock happens to fit this device, so that’s an incidental perk, if you have one of those lying around.)
To put it bluntly, it’s a pretty phone. Stainless steel and glass make for a high-end feel, and the slim, flat sides inject a lot of sleekness and sophistication. Noah and I disagree on one point: He likes the feel more than the looks; for me, it’s the opposite. (Though its thinness does make it easier to slide into pockets and skinny purses.)
Sized at 4.5 x 2.31 x 0.37 inches, it is 24 percent thinner and slightly narrower than the iPhone 3GS. So with its glass and steel fabrication, plus bigger battery, the i4 has a heft that belies its 4.8 ounces. Seriously, that’s it? It’s about the same weight as the last model, yet it seems heavier. I can only imagine that the weight is more noticeable because the smaller profile and slicker glass makes it feel more precarious in my hands. The new flatter, thinner shape also makes the edges stand out when holding it. I eventually got used to it, but it just doesn’t feel great in the palm. On the plus side, the slim form factor does make it easier to grasp between the fingers alone, which is a plus for playing games.
That's an iPhone 3GS on the far left, and an HTC Aria on the far right. The iPhone 4 is in the middle.
Unlike other phones, like the HTC Aria for example (whose grippy exterior makes me comfortable enough to just grab and toss into my bag), the iPhone 4 has me stopping and gingerly picking it up. So I guess I’m a little afraid of this phone (or rather, afraid of damaging it). That’s what happens when you make a phone from glass. Despite claims that it’s impact-resistant, stories abound on the web about breakage, so this has me nervous — even now, three weeks later. (So much for the sexy looks; a case is a must-have, and it’s going to cover this guy.)
The front-facing VGA camera on the phone is small and unobtrusive, and the 5MP camera on the back now boasts an LED flash. There is the requisite headphone jack (3.4mm) and sleep button at the top, and Apple’s proprietary charging port. Aesthetically, the little circular volume buttons, vibrate switch and sleep button look smart, as they’re all rendered in the same brushed metal as the exterior band. Speaking of which…It also has a “Retina Display,” a 3.5-inch screen that may actually seem puny when compared to the likes of the Evo’s 4.3-inch mongo display. It’s tough to count this as a strike against the handset for one simple reason: More screen real estate also means a bigger phone, and not everyone wants to cart around a junior tablet. (I will say this, however: Once you get used to the surface area of a larger display, it’s hard going back. If you never experienced one to begin with, or you prefer carting a more petite phone, then the screen real estate won’t disappoint.) For now, I’m chalking this one up to individual preference.
I’d be remiss if I didn’t note the external banding/antenna — and the massive reports of signal failures. Yes, many phones may have some signal attenuation depending on the grip. But many users are reporting that signal loss with the iPhone 4 exceeds “normal” bounds. I'll go into this more under Usability & Performance.
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21Jul

Overview
What's Good: Beautiful, best-in-class hi-res display; front-facing camera; very good 5MP rear camera; HD video recording; improved battery life; overall build quality; fast performance; thin, flat form factor is easy to hold pinched between two fingers (actually helpful for gaming); and now — free Bumper cases.
What's Bad: Not that there are a lot of glitches (for many people, there are), but they vary so much from one person to the next, that you can’t tell what you might encounter prior to buying, including signal issues, proximity sensor failures and glass breakageThe Verdict: Best smartphone I’ve ever used, by far. Also the worst — by far. I myself like it enough to keep it, but I’d never make this a gift for anyone but an enemy — at least not in its current state.
Introduction
Can you believe that Apple has only been in the mobile phone business for three years? And in this time, since 2007, it has become the most loved and hated smartphone brand on the market. Haters and fanboys alike have even more grist for the mill with the iPhone 4.
I admit it, I waited awhile to write this review. As managing editor of TodaysiPhone.com, I wanted to be thorough and make sure that the major points, both good and bad, weren't overlooked. I also wanted to use it in a variety of settings, both at home and on the road. Frankly, there’s so much to cover, I had to break it down into five parts. And after all that, here's what I can say: I am torn about Apple’s latest smartphone. In some ways, it’s the best mobile device I’ve ever used. But in other ways, it is also the most frustrating and glitch-ridden.
Granted, there are people who are happily using their iPhone 4s without major issues. But there are also users who are experiencing problems, from iOS 4 issues to massive reception failures due to the infamous “Death Grip.”
After Apple’s press conference on Friday, the reaction again is split. Some customers are satisfied with free cases, while critics felt it was weak of Steve Jobs not to admit that the iPhone 4 had a design flaw that exacerbated the signal issue. Would a case help? Well, so much depends on the fabrication, as well as coverage area and other factors, that it’s hard to say. (If you’ve had a bad “Death Grip” situation that was improved by a case, please weigh in.)
For now though, what we have is a three-week old handset and a primary question: Will would-be owners enjoy this experience? So this is what I’m going to focus on here, not the merits of Apple’s behavior. Noah and Aaron have already reviewed the iPhone 4 in their own unique takes, and those are chock full of terrific information, so head there if you want to get your phone geek on or discuss industry concerns. This one’s a straight look at how I think most people might experience this device.
Okay, so let’s break it down and take a look, starting with the form factor and build.
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21Jul

Sure, you've heard the Verizon iPhone rumor a million times since 2007, but something we hear of slightly less often is a rumor pertaining to a T-Mobile iPhone. Cult of Mac has brought us just that, however, stating that they have been told by a "highly placed source" that a T-Mobile iPhone is "very close" to becoming a reality. The, unsurprisingly, unnamed source at T-Mobile said that the carrier is currently in talks with Apple and that it is "80 percent likely" that a T-Mobile iPhone will see the light of day. Just as with the Verizon iPhone rumors that we hear every other 10 minutes, though, keep in mind that this is all firmly planted in the "Rumor" category and that you should take this news with the biggest magenta-colored grain of salt that you can find.
With all of that said, a T-Mobile iPhone rumor makes some sense. T-Mobile, like AT&T, is a GSM carrier, meaning that Apple wouldn't have to do much tweaking to launch an iPhone for T-Mobile. A Verizon iPhone, on the other hand, would require a re-engineering of the iPhone in order to fit a CDMA chip. Sure, T-Mobile may have substantially fewer subscribers than Verizon does, but a T-Mobile iPhone would still bring a large number of new iPhone buyers. Plus, it would be cheaper to make the T-Mobile iPhone than re-design the device for Verizon. No matter who says what, though, keep in mind that nothing is concrete until we hear it from Steve Jobs himself.
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