• 23Jul

    AT&T Nation plans

    It wasn't that long ago that AT&T got rid of its unlimited data plan option, but they haven't really been making a huge push to make customers aware of their new data plans.  That will all change soon according to Engadget, as they have received a photo from an anonymous tipster showing off new plan bundles that will reportedly make their debut on July 25th.  The new bundles don't bring much change from the old ones, save for the fact that AT&T will be pushing the new data plans onto its customers.  When it comes to text messaging, your only choices seem to be unlimited or pay-per-use with the new plans, but perhaps AT&T will allow other choices when the new plans launch.  It looks like the new plans won't offer any real savings over what you can get now, so AT&T is just streamlining it offerings and moving customers to its new plans.

    It's not really a surprise that AT&T is trying to get customers to switch to its new data plans.  After all, this means customers will (potentially) be using less data and cause less congestion, all while saving the customers a few bucks.  It's also not huge news that ATT wants people to subscribe to unlimited messaging plans.  They do make carriers a ton of money, after all, since texts are very small in size.  Have any of you AT&T customers switched to a DataPlus or DataPro plan or will they have to pry your unlimited data from your cold, dead hands?

    Via Engadget

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  • 23Jul

    It's not true that for each Android handset that gets released, the specs get better. A lot of manufacturers use older versions of the mobile OS because from the time the phone is being developed until it is being released, it's too hard to keep up with the fast-paced development of Android. Most of these manufacturers eventually catch up, but sometimes they just stop supporting that particular handset in favor of a newer one. This is where the Nexus One had the upper hand.

    Since the Nexus One was sold directly through Google, it had the advantage of being their baby. All new features arrived for the Nexus One before moving to other devices. For instance, wireless tethering and trackball notifications (despite being available through custom ROMs) first officially appeared in Android 2.2. Now we could spend all day listing off the features that make the Nexus One different from other phones, but I just want to say a few words about its departure from the Google online store.

    Selling this phone solely through the website was a bold move. It was definitely no match for the $100-million Verizon dropped into their DROID campaign (though it was successful). I wish that Google had made this handset more available for the public to experience. With no way to try before buying, it was a tough sell for some people. That coupled with the force-changing of cellular plans or paying for the device unsubsidized made it even tougher. However, the fact that Google finally made a phone they could really call their own was a nice move. "What phone is that?" someone would ask me. "The Nexus One, you know, the one on the Google site," I'd respond. "Oh, the Google Phone!" I was never too keen on labeling it this way, but it definitely helped relate Android and Google for those who aren't hardcore into following cellphones (like all the awesome people that are reading this... yes, you!).

    Live wallpapers, trackball notifications, wireless tether, a smarter gallery app, automatic updating of apps from the market, all of these things helped keep the Nexus One as a solid competitor as new devices with the same processing speed emerged. Additionally, the Nexus One's ability to easily load custom ROMs made it a geekworld favorite, even though it voided the phone's warranty to load something else on it. In my eyes, the ability to continue being one of the leading smartphones in terms of hardware and features after being launched over 6 months ago, makes the Nexus One a truly amazing device. Perhaps some other companies will take note of the many smartphone users who favor "vanilla" Android and start producing some devices with at least the option to disable custom UIs and other clutter.

    Nexus Ones can still be purchased throughout many countries in Europe via Vodafone, as seen on the Google page here. However, it's run in the U.S. seems to be over, at least for now. Perhaps this is the sign of something new to come? Here's to hoping, but in the meantime, long live the Nexus One!

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  • 23Jul

    Overview

    What’s Good: Spoilers (for those who want to know what’s going on in the house all the time); quick access to both general and cast member specific tweets with the hashtag #BB12; breaking news notifications; the app is free (ad supported).

    What’s Bad: Spoilers (for those who don’t like them); the trivia question on the opening screen of the app is a waste of time.

    The Verdict:  If you are as addicted to Big Brother as I am, and don’t mind spoilers, you should definitely check out the Big Brother 12 app.

    Review

    The Big Brother 12 app is not an “official” app by CBS, so it doesn’t have the look and feel of a commercial, polished app.  Instead, it is essentially a shell for the #BB12 Twitter feed (the official Big Brother 12 Twitter hashtag).  There are a few things that I really like about the app, but also a few things that bug me a bit.

    First, the good

    The main homescreen for the app contains a list of houseguests along with a status update for each houseguest that is either the subject of current action, or has been evicted.  For example, there is a notation next to the current week’s head of household, houseguests nominated for eviction, the houseguest who has won the veto competition, and those who have been previously evicted. 



    Users can touch the “live feeds” button in the header to see the Twitter feed for the hashtag “#BB12”.  This feed is full of up-to-date information from people who are watching the live-feeds available at CBS.com.  Users who want to find information about specific houseguests can touch their desired houseguest and a Twitter feed with the name of the selected houseguest will appear.  These houseguest-specific feeds seem to be culled directly from the general live feed tweet list.  Because the app is essentially a Twitter feed shell, the TwitPlus app works to view photo links without pulling up the browser, thereby saving quite a bit of time and making photo viewing much more enjoyable.



    In the event there is some breaking news event, as pulled from BigBrotherNetwork.com, a notification will show up in the notification bar.  By selecting the notification, the user will jump to BigBrotherNetwork.com to view information about the breaking news event.

    What Bugs Me

    Spoiler Alert! Those who don’t want to see spoilers have no business with this app because the whole purpose for the app is to see the spoiler information. 



    The initial splash-screen is essentially a required trivia question about events from both the current season and prior seasons.  This is a big time waster, because lets face it, we’re using the app as an efficient way to find up-to-date information, and the trivia question is anything but efficient.  There is no option to select the frequency with which the app updates the live feed or searches for breaking news events in the background, so there is the potential for a negative impact on battery life.

    Final Thoughts

    Being the Big Brother fanatic that I am, I really like the Big Brother 12 app for its simplicity and easy access to both general and houseguest specific information.  Those who tweet about Big Brother often include screenshots so those are fun to see as well.  Some might consider it a timewaster, but for those who don’t want to pay for the live feeds, it could be a good alternative to keep up with the latest and greatest drama or controversy brewing in the house.  A search of “#BB12” from any other Twitter app would get the same tweets as the live feed in the Big Brother 12 app, but to get this information as quickly, a user would have to have a Twitter app that can save search-terms for quick access.  Touiteur does not seem to include this functionality, so if you’re using a Twitter app that does include this functionality, please let me know in the comments.

    Any other Big Brother fanatics out there? Let me know who your favorite houseguest is this season.  Unless you are a spoiler-hater, you don’t have much to lose with this app but your time.

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  • 23Jul

    Apple plus AT&T

    AT&T often catches a lot of flak for network troubles it occasionally has, especially with iPhone users sucking down data.  However, a recent survey of iPhone owners found that they are generally satisfied with their carrier.  Yankee Group conducted a survey among iPhone owners and found that 73 percent of them were "very satisfied" with AT&T.  That number is pretty high compared to how other smartphone owners feel about AT&T, as well as how other smartphone users feel about their own carriers.  Yankee Group asked AT&T's entire customer base how they felt about the carrier and their satisfaction was at 68 percent.  When it comes to smartphone users on other networks, the satisfaction rate was at 69 percent.  The high rating that AT&T got from iPhone users can be attributed to a "halo effect," Yankee Group believes, which means that the fondness that customers feel for their iPhone are affecting how they feel about AT&T.

    As an iPhone user myself, I would say that I'm satisfied with AT&T, as well.  However, I don't live in an area where AT&T customers have network problems, like in San Francisco.  I also agree with Yankee Group in their assessment of the iPhone's effect on customer opinion of AT&T.  A lot of people love the iPhone, and since AT&T is a part of the iPhone experience, some people will love AT&T, as well.  What are your thoughts about your respective carriers, dear readers?

    Via MacRumors

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  • 23Jul

    HTC Sense UI

    Regardless of what you think of manufacturer OS skins, it's obvious that they have certainly helped to enhance some user experiences.  One manufacturer well known for its skins is HTC, the company responsible for skinning Windows Mobile and, more recently, Android.  Many people have fallen in love with HTC's Sense UI skin on top of Android, but with Google rumored to be focusing on the user interface in Android 3.0, some believe the big G will make skins like Sense obsolete.  HTC design lead Drew Bamford doesn't think that skins will be going anywhere any time soon, however.  Bamford had this to say in an interview with Forbes:

    “Google may focus more on improving the user interface on the stock Android [software], but I don’t think they’ll preclude manufacturer customization.”


    Bamford went on to explain that HTC plans to improve the features found in its Sense UI in the coming months.  The new enhancements will include more social networks being added to FriendStream, cloud services for streaming media, and additions to current features of the skin.  We can expect to see the new version of HTC Sense in the next six to nine months.

    With the impending release of Windows Phone 7 and the fact that Microsoft will not be allowing manufacturers to skin the OS, Android is going to be the last haven for OS skins.  While skins like Sense were extremely helpful in the early days of Android, the OS is becoming much more mature lately, especially with Froyo, and skins are slowly becoming obsolete.  Some users actually complain that manufacturer skins can make the Android experience worse, conflicting with the built-in Android apps and making actions more complicated than necessary.  Whatever we think, however, it seems like Android skins are here to stay.  What are your thoughts on manufacturer skins like Sense?

    Via HTC Source, Forbes

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  • 23Jul

    Technology: CDMA
    Announced Carrier: Verizon
    Announced Release Date: July 29, 2010

    The Samsung Haven clamshell device with large display and keypad offers 25 MB of internal memory, A-GPS, 2.5mm headset jack, and easy-to-use menus.  

     

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  • 23Jul

    Overview

    What's Good: Big, beautiful display; Light, pocketable form factor; Fast, smooth performance; Good camera; Good social networking integration.

    What's Bad: Samsung's custom skin doesn't add much to Android and can't be disabled; Questionable styling; Somewhat cheap, plasticky feel; No flash on camera; App sideloading blocked by AT&T.

    The Verdict: Captivate is the best non-iPhone in AT&T's lineup. Android purists may scoff at Samsung's TouchWiz user interface, but consumers will enjoy its ease of use combined with the phone's large, gorgeous display.

    Introduction



    Captivate is Samsung's new Android powered smartphone for AT&T, and along with T-Mobile's Vibrant it's the first of the Korean phone maker's "Galaxy S" devices to hit a US carrier. Featuring a 4" screen with Super AMOLED technology, a super-quick 1GHz processor, and Android 2.1 OS paired with Samsung's own TouchWiz 3 user interface, Captivate is the first true iPhone alternative for AT&T users. Android lovers will hate me for making the Apple comparison yet again, but it's true: Walk into an AT&T store and now you've got a similarly-sized, similarly state-of-the-art smartphone to pit head-to-head with iPhone 4 in the battle for your phone budget dollars.

    Lightweight, distinctively styled, and outfitted with a huge display, HD video camera and a powerful mix of business, communications and social networking software, Captivate is a high-powered piece of technology. While I'm not a fan of a few of Samsung's choices regarding their custom skin and software widgets, in general I think they did a nice job of trying to bridge the gap between showcasing Android's flexibility and power and also delivering an easy-to-use consumer device loaded to the gills with features and communications tools.

    Design and Features

    The original Galaxy S looked a lot like an iPhone. A lot. From the rounded-corners rectangular design to the wide-bezel touchscreen front panel to the grid of icons UI, it was hard to look at S and not think, "Samsung's iPhone killer, eh?" While T-Mobile chose to retain that original Galaxy's styling, AT&T went a different route with Captivate, giving it a more angular style with a few distinctive touches. I'm not a huge fan of this phone's styling, but that's a pretty subjective matter that you can judge for yourself. I will say that Captivate's trick battery panel mechanism is pretty neat, even if I couldn't figure it out without the help of another review friend.

    Like I said when Samsung unveiled the first Galaxy S phone back in April, 4" just might be the screen size sweetspot for the new generation of superphones that's invading the cell phone world this summer. Apple's iPhone has a 3.5" display and HTC's Evo 4G and Motorola's Droid X have 4.3" screens, but for my money Samsung hit it right on the nose with the 4" display found on AT&T's Captivate and the rest of the Galaxy S family. Captivate's display is noticeably larger than iPhone's, which should help it attract attention on store shelves, but still small enough to make the device plenty light and pocketable overall.

    Weighing just 128 g (4.5 oz) and measuring 106 x 64 x 10 mm, Captivate is indeed plenty light and pocketable. Some may say that the phone also feels plasticky and cheap, which I'd be hard pressed to argue with. Then again, Captivate's design adds just enough heft and texture to make it feel a bit more sophisticated and solid than either the original Galaxy S or T-Mobile's Vibrant.



    The front of the device is dominated by that 4", 800 x 480 Super AMOLED display, which is flanked by the standard four-button row of touch-sensitive Android controls. The top of the device features a 3.5mm headphone jack and a microUSB port covered by a neat sliding plastic door, and there's a rocker switch on one spine of the phone and a lock/power button on the other. You get a 5 megapixel camera with HD video capture (but no flash) on the back panel of the phone, mounted in one of two metallic grey plastic panels that flank the removable battery cover. Said battery cover is fashioned from some kind of composite material that feels like metal and is finished in a checkerboard pattern that I'm not really very fond of. Get the battery cover off and you'll find a 1500 mAh battery, microSD card slot and SIM card slot lurking beneath.



    Captivate comes with a USB cable, a modular charger, stereo headset, and manuals in its box. You also get a 2GB microSD card preinstalled in the device to compliment 16GB of internal storage. That's more room for media and files than you'll find on any other phone in AT&T's line up save the 32GB iPhone 3GS and 4.

    Samsung's take on Android has evolved some over the past few years, and Captivate comes with the latest version of their TouchWiz user interface installed as part of the Android 2.1 operating system. As said before, TouchWiz makes Android look a lot like iPhone's iOS, with similar looking icons arranged into a similar looking grid with a similar looking four-icon dock at the bottom of the home screens. The result is a user experience that's arguably more novice-friendly than standard Android, but also arguably less attractive. Personally I'd argue in favor of plain ol' Android 2.1 (better yet, 2.2) instead of TouchWiz, but custom skins seem to be the current favored method of making your Google Phone stand out from the pack, so I guess we have to live with 'em for the time being. A 2.2 "FroYo" update has been promised in the coming months, no doubt with TouchWiz 3.x still firmly in place.

    Usability and Performance

    The first Captivate that Samsung sent me was plagued by malfunctions that kept sending me back one screen or out of apps entirely, and eventually had the front-panel buttons flickering on and off like a faulty set of Christmas lights. Samsung swapped that one out for a new unit that's performed like a champ since Day One. Apparently a very small number of Galaxy S devices have suffered from similar problems, and everyone I've spoken to has reported no problems exchanging their phones for new ones in proper working order.



    That said, Captivate is an excellent smartphone. One of the best on the market, even. Reception and call quality have been solid during testing in San Francisco, Oakland and Berkeley, CA, and the phone functions equally well via "normal" speaker, speakerphone, or wired/wireless headset. Samsung has a deadly, deadly combination going here with their multitouch Super AMOLED displays paired to their zippy 1GHz Hummingbird application processors. Captivate moved from app to app, from pinch to zoom, and from still photo viewing to video playback with nary a hitch of the sort that give most Android phones the hiccups. Battery life was even decent given the size and brightness of that display - I regularly got through the day without having to recharge the device before bed, which is on par with iPhone 4 and a bit better than HTC's Evo 4G and Droid Incredible.

    Media playback on Captivate was terrific - high quality video clips really pop thanks to the Super AMOLED tech, which is bright and vivid like AMOLED but more usable in direct sunlight. Photos and videos captured with Captivate are of above average quality so long as they're shot in decent lighting - 720p HD video in particular was quite impressive - and they look stunning when viewed on the device. Built-in wired and wireless sharing makes it possible to zap your media to a PC or HDTV for family viewing, and a Samsung media store is coming soon to the entire Galaxy S lineup.

    The obvious question, of course, is "Is this the best mobile phone display on the market?" My answer is No, but it's second-best. iPhone 4's display is smaller than Captivate's, but it's higher resolution and packs pixels in at a higher density, which to my eyes results in a richer experience when viewing text, graphics, and images/video. The same content viewed on Captivate has a wee bit more "pop" to it (colors leaping off the screen) but just a bit less sharpness and depth than on iPhone 4. On the other hand, I'd take Captivate's display over any of HTC or Motorola's current offerings, hands-down.



    Then again, because Captivate's screen is physically larger than iPhone's, it's a wee bit easier to type on the Samsung than the Apple. Samsung's soft QWERTY board is quite good, and you also get the stock Android QWERTY and Swype's one-finger input method pre-installed on Captivate. While I still rate Motorola's Droid X as the easiest touch-only phone to type on, I go back to that 4" display sweet spot thing in saying that Captivate strikes a great balance between all of the pluses of a noticeably larger-than-normal display without too many of the minuses that come with a ginormous form factor.

    Samsung's custom software is interesting, if not altogether great. On the one hand you've got a pretty plain jane user interface that offers up seven home screen panels, live wallpaper support, a home screen dock and a bunch of extra widgets and apps, a few of which (Daily Briefing, Buddies Now) are actually kind of handy. On the other hand the look and feel of TouchWiz is way more cartoon-like than elegant, you can't opt-out of the custom skin in favor of stock Android, some of the widgets are pretty half-baked, Samsung's English language labels and dialogue boxes are full of weird diction and grammatical errors like, "And then you can see the new feeds on the idle by widget" (from the Twitter Sync dialogue). And the phone flat out refused to connect to my Mac in mass storage mode, though it did mount as a drive on my Windows laptop.

    Beyond that, AT&T has locked Captivate down so you can't sideload unsigned Apps onto the device. Ma Bell also saw fit to remove the standard Android Amazon MP3 store in favor of their own AT&T Music app. They also threw a bunch of AT&T bloatware - I mean, exclusive features - on the thing, including FamilyMap, Hot Spots, Maps, Navigator, Radio and YPMobile. Why would anyone use AT&T Navigator instead of Google Navigation? Seriously, I'm asking you. Please tell me.



    Frankly, I'd love to get my hands on Captivate - or any Galaxy S phone - running a fully open, stock version of Android OS 2.2 with access to Samsung's widgets to use or not as I see fit. Captivate is a great piece of hardware, and while it's more than useable with Sammy's software installed, TouchWiz doesn't do much for me. But like I said, I can see the Android newbie or first-time smartphone buyer being attracted to Captivate's colorful array of icons and iPhone-like dock.

    Conclusion

    Despite some questionable software decisions on Samsung's part and some questionable "value add" decisions on AT&T's part, I heartily recommend Captivate as a top-notch Android device. It's also the best smartphone currently in AT&T's lineup for anyone who doesn't want an iPhone. Don't take that to mean Captivate is/isn't better than iPhone 4 - they both have their merits, they're both excellent devices, and they both have the power to make their new owners very, very happy. Beyond that I'll leave the judgement of "Which is the best?" to your individual tastes.



    That said, Captivate's brilliant display is great for media consumption, big enough for decently comfortable typing, and responsive enough for easy pinch-and-zooming your way around Web pages and photo galleries. With 16GB of onboard storage, an above-average camera with HD video capture, and easy syncing to your Google account and social networks, Captivate offers a compelling option for folks with particular - and varied - smartphone wish lists. If only AT&T wouldn't lock the darn thing down so tight. At least they kept Google as the search engine this time, right? Sorry, Backflip...

    And, hey - if you don't like the way Captivate looks you can get basically the same deal in a different package in the Vibrate over on T-Mobile. Or wait a month or two for Sprint and Verizon's Galaxy S phones, the Epic 4G and Fascinate, to ship. Same phone, different looks, different carriers. Now isn't that a novel concept?

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  • 23Jul

    Verizon logo

    Verizon Communications, the majority shareholder of Verizon Wireless, announced the carrier's Q2 2010 earnings report today.  Verizon Wireless earned $16 billion in revenue, a 3.4 percent year over year growth, and managed to add 1.4 million subscribers in Q2.  That number, just shy of AT&T's 1.6 million new subs, brings VZW up to 92.1 million subscribers.  The number would be higher, but thanks to Verizon's acquisition of Alltel, the carrier was forced to divest 2.1 million customers to meet demands of federal regulators.  Big Red's customer churn rate during Q2 2010 was 0.94 percent, with a blended churn rate of 1.27 percent.  Churn is a measure of the percentage of customers that leave a carrier for one reason or another.

    While Verizon wasn't able to add as many new subscribers as AT&T, they did manage to earn more revenue and ended up with more total subs, even after losing over two million Alltel customers.  At least part of Verizon's continued success has to be due to the popularity of its DROID line of phones, as the original DROID as well as the Incredible and DROID X have been seeing great sales.  With all of its recent Android phones, as well as the Alltel acquisition, it seems Verizon is doing pretty well for itself.

    Via MobileBurn

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  • 23Jul

    Remember those delicious pictures of a white iPhone 4 we were teased with a short while back? They were sure to make even the most hardened white-gadget hater swoon, and made those waiting for its mid-July launch even more excited to get their hands on one. However, Apple have got some bad news for those people today.

    The initial delays after launch suggested the white iPhone 4 would be with us around now, but in a short statement to the press, Apple have said that the white model of their latest phone still ‘continues to be more challenging to manufacture than originally expected.’ This has forced the company into delaying the launch until later this year, although no precise date has been provided.

    Apple obviously want to be as careful as possible right now, especially as they seem to have eased much of the ‘death grip’ fever, so if the white iPhone 4 is causing them some headaches, then we’d rather they got it right before sending it out into the world.

    For now though, at least with have those pictures.

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  • 23Jul

    Overview

    The Good: 3MP camera with fun editing features; physical keyboard; shortcut keys on the the keyboard come in handy.  

    The Bad: Lag when scrolling through homescreens and menus; battery didn't last very long; still had a few problems with the touchscreen even though it is capacitive.  

    The Verdict: The LG Vu Plus has a lot to offer by way of features, but it's performance left much to be desired.  

    Introduction



    The LG Vu Plus has a lot of new features that the original Vu lacked along with a few improvements - a physical keyboard, capacitive touchscreen, and a new homescreen set up. With all of this and a 3 MP camera, it's hard to go wrong. I mean, how often do you see a capacitive touchscreen display on a featurephone? It's a solid addition to AT&T's messaging phone line-up. Does it live up to the hype?

    Design & Features

    The design of the Vu Plus is definitely one of the biggest changes from the original Vu. Besides the physical keyboard (duh) the Vu Plus has tapered ends at the top and bottom of the phone. The home key functions are the same, but they're offset in their own chrome-like textured section while the back button is a simple clear-plastic covered button in the middle. The Vu Plus is also more rounded than the squarish original Vu. On the right side of the device is the volume rocker button and the task menu button. The left side contains the microSD card slot, the screen lock/unlock button, and the camera shutter key. The microUSB charging port is on the top of the phone. The back is where you'll find the 3 megapixel camera with its LED flash.



    In the box, along with the redesigned phone, you get a wall charger, a battery, an Interactive Tutorial CD, and other notes on different accessories you can buy for the phone.

    Moving onto a few more technical details about the design of the phone, the main display is a 3-inch TFT capacitive touchscreen with resolution of 400 x 240. With the 3-inch screen the phone measures a total of 4.31 inches tall, 2.1 inches wide, .6 inches thick and weighs 3.95 ounces. It's a bit lighter than other messaging phones, but only in the slightest degree. The aforementioned microSD card slot will support up to 16 GB of additional memory, complimenting the phone's built-in 50 MB of memory. The battery that is shipped with the phone is a 950 mAh battery, which seemed a little underpowered to me. It turn out to be a problem.

    Usability & Performance

    The Vu Plus uses LG's standard featurephone UI, while taking a few queues from Samsung's TouchWiz interface. So, while you have the typical menu you see in other LG featurephones, you also have at your disposal three different homescreens, one of them dedicated to widgets. Sound familiar? Though this is a feature I've always loved about TouchWiz, LG didn't manage to copy it very well. A widget screen is nice, but you only have seven widgets available, most of which I never use. The available widgets are three different styles of a clock (one digital, one analog, and one dual), a calender, the music player, a photo frame, and a notepad. Because three of these widgets are a clock, that only leaves you with four. Do you see the problem? So I'm thinking, 'well what about the alarm clock or messaging or mobile e-mail? What if I want widgets or icons for those?' Well, those are all listed in the Shortcuts page, one of the other two pages available. Okay, so now I'm thinking, 'this is a nice feature, but since it has all the shortcuts I need, I don't really need the widgets page.' This could just be me looking at it in my own little strange way, but it seemed that there wasn't a lot of thought put into this. Regardless, those features are at your disposal.

    As mentioned, the screen is a capacitive touchscreen, which, to be quite honest, surprised the heck out of me. When I realized it was capacitive, I thought 'oh cool, that's awesome because capacitive screens are generally better than resistive screens.' Well, not this one. Don't get me wrong, it was okay and it did its job, but I don't think it does the capacitive screen technology justice. A resistive screen would have performed just as well as this one did. There was also a bit of a lag when scrolling through homescreens and menus and when web browsing. That's probably due to the underpowered processor, but it is something I noticed right from the start and continued to notice each time I had to deal with it.

    So, it sounds like I hate the phone, right? To be fair, the Vu Plus does have a few redeeming features. The camera, for example, is a winner. Three megapixels and a flash, plus several very cool editing features are a welcome step up from the 1.3 and 2 megapixel cameras I've been seeing lately that hardly do anything beyond taking a picture. With the Vu Plus' camera, there are options for changing the color tone, white balance, adding styles, text, and cropping the picture. I mean, it's not going to win you a photo contest or anything, but it's fun and gets the job done.The phone also captures video and supports video sharing and streaming video and is equipped with a music player. Though these are nice features, the phone does not have a 3.5 mm headphone jack so you'll have to find your own microUSB headset somewhere else.



    When it comes to physical keyboards, you almost always have to put in the disclaimer that everyone feels differently about the design and just because I feel a certain way about this one, doesn't mean you'll agree with me. This is especially true, I think, with the LG Vu Plus' keyboard. I happen to prefer the grippy, tactile keys that you'll find on the Samsung Impression or Flight. I'm not too fond of keys that feel to plasticky and are set up in a grid format, which is exactly what you'll find on the Vu Plus. These are arranged in a grid and there isn't much grip to them. Not only does the lack of separation cause problems for me, but the keys are barely raised or domed meaning that my fingers easily slide around on them, which can be a problem when I'm trying to press one specific key while typing. Adding to this, the keys are too firm. This means I have to press down even harder which leaves more room for sliding around. Okay, it wasn't as horrible as I may be making it sound, but it did take some getting used to. For you, the reader, here's a test to see if this keyboard is for you. Do you like the keyboard on the Motorola Droid? If yes, you'll be fine with the Vu Plus' keyboard. If you didn't like that keyboard, you won't be okay with this one either. And that pretty much settles that.

    As far as text messaging goes, the phone does feature threaded text messaging. As with most featurephones, the web browser is not the best, but you can kind of expect that. The page loaded just fine, though it may have taken longer than a smartphone would have, and scrolling works, however choppy it may be. The web browser only works in landscape mode, which is strange to say the least. Easy to get used to, I suppose, but strange nonetheless. You also have access to your e-mail accounts and Twitter, Facebook, or MySpace.



    I mentioned earlier that the 950 mAh battery seemed a little underpowered and how it did end up becoming a problem. While testing the device, the battery went dead after only 2.5 days on standby. I thought maybe this was just a quark or a fluke so I charged the battery and tested it again. The same thing happened. Two-and-a-half days on standby may be okay for a smartphone, but it's not okay for a featurephone. Probably 95 percent of all the featurephones I've tested have batteries that last about 5 days on standby and 2.5 days with heavy use. I'm not sure what the problem is here, but the battery doesn't live up to expectations.

    Conclusion

    From the start, I had mixed feelings about the LG Vu Plus. It has a lot of potential and comes with great features, but it doesn't perform very well. In the end, I guess it's all about performance. The camera is great and the keyboard may be to others' liking even though it wasn't to mine, but the battery underperformed, the speed of loading programs and switching through menus was a bit slow, and I wasn't impressed with the homescreen setup and options. Not to mention the price. As of the writing of this review. the Vu Plus is going for a steep $149 with a 2-year contract and rebates. Personally, I think there are better options for messaging phones on AT&T, including the Pantech Link, which is only $10 on contract, and the Samsung Flight, which is currently free. You can't beat free, right? Especially when the free phone performed better than the expensive phone.

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